Sonic's Schoolhouse is a rather bland educational PC game starring Sonic the Hedgehog, intended for kids no older than 9 years old. It includes awful pre-rendered graphics (even for the time), irritating midi files, and pointless.avi animations everywhere. Remember Let's Jabs? We remember Let's Jabs. Today, we're going to let Mr. Hedgehog teach us why humanity has been in a downslope since the year 1996. Help me, help me, blah-blah-blah. I won't bore you with another. Even if I wanted your help, you couldn't give it to me, because your help is useless. Because you're not a member. I just wish that I wasn't either. It all started innocently enough. With a phone call. I'd been up for a few hours, unpacking and cleaning, waiting for the plumber to call. I just moved into a cabin. SONIC.EXE: The Creepypasta Remake v5 by Oldum77 399 followers. Sonic: Calm Before the Storm Demo by Dan the Patient Bear 1,116 followers. I seen Demon Sonic in Sonic Schoolhouse Shadow 759 Creepypasta video. Frogginet Jul 16, 2019 @ 3:07pm this is where rapists go after they die mechakid37 Jul 8, 2019 @ 11:46am @braydenelijah2008 Sonic's Schoolhouse is a timeless masterpiece.
Sonic's Schoolhouse is an educationalcomputer game that teaches young learners mathematics, reading, and spelling. In addition, players can earn access to two mini-games (a collect-the-rings game and a match-the-statues game) and a 'field trip' section which gives them numerous facts on the various animals in the game.
The entire game plays in a similar fashion to id Software'sWolfenstein 3D, in that you play in a world that has no variation in height and is largely composed of right angles. You pick up nearby answers (ranging from bouncing letters and numbers to balloons with various pictures on them) to shoot back at a blackboard so as to answer it (usually filling in the blank; in the reading section you match up pictures with their words instead), or otherwise recycle (much to Sonic's pleasure).
Sonic the Hedgehog himself is not playable, but acts as the guide; instead, you choose from numerous animals as to what you want to play as. Doctor Eggman and his robots also show up to steal your answer, or in the ring mini-game, to steal all your rings.
The sprites used for Sonic come from the cancelled Sonic X-Treme.
Please report any issues on Discord.
Sonic's Schoolhouse |
---|
Developers: Orion Interactive, BAP Interactive This game has hidden developer credits. |
Sonic's Schoolhouse Creepypasta
Sonic's Schoolhouse is a rather bland educational PC game starring Sonic the Hedgehog, intended for kids no older than 9 years old. It includes awful pre-rendered graphics (even for the time), irritating midi files, and pointless .avi animations everywhere. Not to mention his girly voice...
- 1Clock
- 4Hidden Strings
Clock
Present in four of the AVI files is a strange talking clock which may have been used before the developers managed to get the Sonic license. The voice actor is unknown, although the voice sounds different than Sonic's.
CC_HELP2.avi, CC_HELP3.avi, and CC_HELP4.avi
These three files, created on January 8, 1996, are all identical in content: an animation of a clock jumping up and rotating in midair while saying 'Click on me for help!'
'CC_HELP3' has noticeably blockier video quality than the other two, possibly as a test for the video compression.
GUMC_.avi
Created October 2, 1995, predating the aforementioned files. It contains the animation of the above files, played forward then in reverse until stopping on a still frame of the clock.
Unused Sound Files
Sonic Schoolhouse Sprites
You don't have the bus pass yet... Give it another try
Clip 1 is dated September 21, 1995, 1:21:00 PM.
Elephant Hit
Clip 2 is dated Thursday, September 14, 1995, 1:49:54 PM.
Development on the voice clips used in-game did not begin until May 6, 1996 at 10:34 AM according to in-game sound files. The above two clips were likely placeholders until the Sonic license was acquired.
Hidden Command Line Parameters
To do: The video demonstrating these has been removed--get a new one if possible. |
If you run Sonic's Schoolhouse from the command line, you can set the following parameters: CHEAT, BUILD, NODAT, NOSOUND, MSG, and JOY.
- CHEAT - Enables you to load any of the maps from a dialog box, add/remove PCX files from data files, record and play demos, and get all items (bus passes, minigame passes, etc.). Adding/removing PCX files and recording demos requires 'BUILD' mode to be enabled as well.
- BUILD - Allows you to 'build' the data used by the game, as seen in the 'CHEAT' features.
- NODAT - Makes the game not load 'SONIC.DAT', and thus not load certain files, which can cause the game to crash.
- NOSOUND - Disables loading the sound subsystem.
- MSG - Takes a number from 40-200 and sets that as the controller poll frequency (not shown in the video).
- JOY - This one's functionality is strange. It takes a number from 0-100 (any other numbers will just cap it within that range) and if it's nonzero, what happens is that after the first time you press the 'GO' stoplight button, it takes the number you put in and decrements it until it reaches 0. When it does, it plays the animation that plays when you press the 'GO' stoplight button again. After that, the timer is never reset. This is the only time that happens. By default, this value is 0, so it never happens in-game normally anyways. This parameter has no other functionality.
Hidden Strings
Original Game Title?
At 0x2FD74 in the executable lies an error message string that says:
'AnswerHunt', huh? Perhaps that was what the game was called when it still had the clock mascot...
There's also this at 0x2F29E and 0x2F48E:
Please report any issues on Discord.
Sonic's Schoolhouse |
---|
Developers: Orion Interactive, BAP Interactive This game has hidden developer credits. |
Sonic's Schoolhouse Creepypasta
Sonic's Schoolhouse is a rather bland educational PC game starring Sonic the Hedgehog, intended for kids no older than 9 years old. It includes awful pre-rendered graphics (even for the time), irritating midi files, and pointless .avi animations everywhere. Not to mention his girly voice...
- 1Clock
- 4Hidden Strings
Clock
Present in four of the AVI files is a strange talking clock which may have been used before the developers managed to get the Sonic license. The voice actor is unknown, although the voice sounds different than Sonic's.
CC_HELP2.avi, CC_HELP3.avi, and CC_HELP4.avi
These three files, created on January 8, 1996, are all identical in content: an animation of a clock jumping up and rotating in midair while saying 'Click on me for help!'
'CC_HELP3' has noticeably blockier video quality than the other two, possibly as a test for the video compression.
GUMC_.avi
Created October 2, 1995, predating the aforementioned files. It contains the animation of the above files, played forward then in reverse until stopping on a still frame of the clock.
Unused Sound Files
Sonic Schoolhouse Sprites
You don't have the bus pass yet... Give it another try
Clip 1 is dated September 21, 1995, 1:21:00 PM.
Elephant Hit
Clip 2 is dated Thursday, September 14, 1995, 1:49:54 PM.
Development on the voice clips used in-game did not begin until May 6, 1996 at 10:34 AM according to in-game sound files. The above two clips were likely placeholders until the Sonic license was acquired.
Hidden Command Line Parameters
To do: The video demonstrating these has been removed--get a new one if possible. |
If you run Sonic's Schoolhouse from the command line, you can set the following parameters: CHEAT, BUILD, NODAT, NOSOUND, MSG, and JOY.
- CHEAT - Enables you to load any of the maps from a dialog box, add/remove PCX files from data files, record and play demos, and get all items (bus passes, minigame passes, etc.). Adding/removing PCX files and recording demos requires 'BUILD' mode to be enabled as well.
- BUILD - Allows you to 'build' the data used by the game, as seen in the 'CHEAT' features.
- NODAT - Makes the game not load 'SONIC.DAT', and thus not load certain files, which can cause the game to crash.
- NOSOUND - Disables loading the sound subsystem.
- MSG - Takes a number from 40-200 and sets that as the controller poll frequency (not shown in the video).
- JOY - This one's functionality is strange. It takes a number from 0-100 (any other numbers will just cap it within that range) and if it's nonzero, what happens is that after the first time you press the 'GO' stoplight button, it takes the number you put in and decrements it until it reaches 0. When it does, it plays the animation that plays when you press the 'GO' stoplight button again. After that, the timer is never reset. This is the only time that happens. By default, this value is 0, so it never happens in-game normally anyways. This parameter has no other functionality.
Hidden Strings
Original Game Title?
At 0x2FD74 in the executable lies an error message string that says:
'AnswerHunt', huh? Perhaps that was what the game was called when it still had the clock mascot...
There's also this at 0x2F29E and 0x2F48E:
And also this at 0x351E2, 0x3561A, 0x35842, 0x3594E, 0x359D6, 0x35DE2, and 0x35E12:
(Note that those periods are 0x00 in the binary data, not 0x2E.)
Function Names
There exists error message strings used when loading SONIC.DAT for debugging purposes. These messages include what seem to be original function names for such. It all starts at 0x2AB54 in the executable.
Hidden Credits
Present at 0x2C080 in the executable is one hidden line of credits, crediting Jim O'Keane for the 'I3D Tool Kit' (I3D was a toolkit used to create 3D applications in MS-DOS and Windows; see here).
The Sonic the Hedgehog series | |
---|---|
Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
Leapster | Sonic X |
N-Gage | Sonic N |
iOS/Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |